The talent demand for e-sports players

Recently, the Ministry of Human Resources and Social Security released the “New Occupation-E-sports player Employment Situation Analysis Report”, the report shows that at present, only less than 15% of e-sports positions are in the state of manpower saturation, predicted that in the next five years, e-sports player talent demand is nearly 2 million.

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According to a survey of e-sports players (excluding star players), e-sports coaches, e-sports data analysis and e-sports training partners, 86% of e-sports players earn 1-3 times the local average salary, and e-sports players generally earn more than the local average salary.

According to the report, the total audience of e-sports worldwide grew to 454 million in 2019, 15.0% up year on year; The number of core e-sports fans will reach 201 million, 16.3% up year on year, among which, the number of core e-sports fans in China is expected to reach 75 million.

In 2017, the LPL division of League of Legends attracted more than 10 billion live viewers. S7 Bird’s Nest final, although there was no Chinese team participation, but the stadium was still up to 90%, at the same time in the nearby Workers’ Stadium is Beijing Guoan super league season finale, the stadium only 50-60% of the capacity.

In the first half of 2018, more than 7.09 billion people watched LPL professional events live. The S8 finals were watched by more than 205 million players worldwide, more than one-thirtieth of the global population. On November 3, 2018, China’s IG team won the S8 championship and received national congratulations. The influence of the event spread beyond the e-sports circle.

Despite the popularity of e-sports industry, the market gap is very large. In 2018, the overall market size of E-sports in China was 94.05 billion yuan, and it is expected to exceed 135 billion yuan in 2020. From the perspective of the scale of e-sports users, it is expected to reach 430 million in 2020. China’s e-sports market has become the most influential and potential market in the world. At present, only less than 15% of e-sports positions are fully staffed, and it is predicted that in the next five years, the talent demand for e-sports players will be nearly 2 million. It can be seen that e-sports professionals are very scarce, and the whole talent market is basically blank.

Each e-sports player needs a gaming chair, they are close partners and friends during the daily game play and e-sports events. So if the talent demand for e-sports players will be nearly 2 million in the next five years, then it will be the same demand for the gaming chair, even more.

Hero Office Furniture is a China manufacturer specializes in developing and producing best gaming chairs for e-sports players.

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For all gaming chairs with different attractive designs, warmly welcome to visit GDHERO website:https://www.gdheroffice.com/


Post time: Dec-21-2021