Gaming chair, which was originally limited to professional chair that e-sports players using, has been favored by ordinary consumers, and has become a new “standard match” for many young people’s home decoration.
The popularity of gaming chairs reflects people’s new demand for home life under the background of consumption upgrading: young people generally want to have a set of professional e-sports equipment and a “e-sports room” of their own. At the same time, due to the sporadic epidemic, people have more time to work at home and play online, and the demand for comfortable seats is also rising. The consumer group of e-sports chairs is gradually spreading from professional players to ordinary consumers.
From the perspective of industry development, in 2021, China’s e-sports market size reached 167.3 billion yuan, the scale of e-sports users is 506 million people, and will continue to maintain stable growth. This means that while e-sports games and competitions are popular, gaming chairs will also have a larger market space.
For professional e-sports players, the complete functions, advanced design and high brand awareness must be their first choice. In view of this group, enterprises should further develop ideas, increase innovation, improve product functions and systems, continue to take the road of brand development, and continue to force the high-end market. For ordinary players, enterprises should make personalized adjustments according to the home consumption environment, and constantly improve the comfort and experience of products through the application of new technologies, new designs and new materials, so as to meet the diversified needs of consumers for e-sports home products.
In a word, gaming chair enterprises need to make e-sports chair really become a new choice for young people to pursue fashion avant-garde lifestyle. GDHERO gaming chair will also make unremitting efforts in this direction!
Post time: Oct-12-2022