In recent years, E-sports has become an entertainment activity loved by more and more young people. In December 2019, the IOC officially announced the establishment of the global E-sports Federation, marking the IOC's recognition of E-sports.
Although as early as 1986, ABC television in the United States began to broadcast the game competition of Nintendo red and white machine. At that time, it swept the ratings all over the world and became an E-sports of a huge industry.
When the Asian financial crisis broke out in 1997, South Korea became the biggest victim in Northeast Asia. GDP fell by 5.8%, the won depreciated by 50%, and the stock market plunged by 70%. The South Korean government decided to support the e-sports industry to create new jobs.
In 2001, Samsung of South Korea and Microsoft of the United States began to sponsor the world E-sports competition, that is, WCG. The main projects include FIFA, anti terrorist elite and StarCraf. The successful holding of WCS every year has won the first group of loyal audiences.
In 2014, Internet room began to ebb and Internet coffee room rose. However, Internet coffee room failed to reproduce the glory of Internet rooms. The reason is that with the continuous improvement of material living standards, young people began to decorate computer rooms for themselves at home. Therefore, the simple computer desk and steel pipe chair were replaced by various cool "Gaming chairs". Most of these gaming chairs are painted with strong contrast and look like racing seats. They boast that they can alleviate fatigue and avoid the harm of sitting for a long time.
With the upgrading of more and more players' equipment, E-sports also began to be divided into two markets: professional teams and mass players. Obviously, there is a difference between the two "E-sports": professional teams need to adhere to high-intensity training every day, sitting in front of the computer for more than 8 hours is their daily work, while mass players only sit in front of their own computer to play games and relax after work and on rest days, which usually does not exceed 2 hours. In 2015, mobile games ”Glory of Kings” was born. The flexibility and convenience of mobile phones made mobile games quickly replace end games and become a platform for young people to play games anytime, anywhere.
Therefore, for the functional requirements of peripherals, the pursuit between professional players and mass players is inconsistent. Professional players must consider how to maintain physical comfort, not let physical discomfort distract attention and obtain better results. Although popular players will not do it like professional players, they also expect to get an immersive game experience and make themselves more comfortable during the game time. This has led to a strong demand for gaming chair for all players.
However, not all gaming chairs are designed according to the laws of ergonomics. Ergonomics is a serious discipline, which was born in the Second World War. In order to make weapons play a better role, the force model of the human body should be considered at the source of machine design, so as to give the human body the most appropriate support and alleviate the physical decline caused by fatigue. The human spine has a natural double S curve, ergonomic products need to fit the natural curve of the human body as much as possible, so that when people sit in a chair, the muscle group is in a relaxed state to protect the muscles from strain.
Ergonomic products need strict scientific demonstration, professional design team and a large number of experimental data to ensure that they do not harm the health of users. The market is full of a large number of low-quality products. Although they look cool, poor design and poor workmanship will deepen the damage to the body and leave a disease after sitting for a long time.
Seeing the harm brought by inferior equipment, professional teams are increasingly inclined to purchase ergonomic equipment originally belonging to the office field - such as ergonomic chairs, electric lifting tables, etc., so as to provide a healthier environment for professional players by strengthening the scientific level of hardware. While strengthening the hardware, a large number of E-sports teams began to hire health doctors as team doctors to specify more scientific and systematic training, diet and health protection for team members. These changes indicate that E-sports has become more and more like traditional sports from being regarded as a children game.
In the field of ergonomic chair, China's GDHERO reflects the professional level of experts. Taking the main product G200A/G200B as an example, they are ergonomic chairs designed and developed by China GDHERO Company after 2 years of collecting many pressure test data. The back of these 2 chairs can be flexibly adjusted like the back structure of the human body, so that game players can be better into the game.
Different from the frame edge cushion of ordinary office chair, China GDHERO G200A/G200B ergonomic chair adopts the unique frame design encased in molded foam which allows for highly-contoured support and an open back seat structure that allows for additional heat control, reduce the compression of the seat cushion on the thigh, promote blood circulation and prevent venous compression and sciatica caused by prolonged sitting.
Strong regulation ability is another highlight of GDHERO G200A/G200B . The back of GDHERO G200A/G200B can be adjusted or locked at a certain angle. Users can adjust the elastic force of the backrest according to their preferences. Even the armrest can be adjusted up and down to the left and right to support the elbow and avoid hanging.
With its excellent design professionalism, it is believed that the ergonomic masterpiece G200A/G200B brought by China GDHERO can help E-sports players alleviate fatigue, prevent diseases, prolong the service time of professional players and achieve better results.
Post time: Mar-07-2022